So, I decided to have a play through of the recently released Jones on Fire platform adventure for Android tonight and I can happily report that it’s a thoroughly enjoyable experience.
You play the role of Jones the Firefighter and your objective is to save kitties from a blazing fire surrounding your stylish fire dept (soon to be overrun with baby cats) I started off with feelings of frustration with the game, wandering why I couldn’t link the two main moves of jumping and dashing together, harking back to the days of the Megaman X series.
Thankfully after my first couple of playthroughs I found there was an in-game shop where I could buy such an item, yay! I was worried for a moment before then!
My main criticism of the runner genre of games on mobiles is that so many of them rely on swipe gestures which always seem frustratingly unreliable at some point or another mid-gameplay. Jones on fire thankfully does away with that and simplifies the controls to tap the left side of the screen to jump and the right side to bravely dash through the flames which makes the game much more focused around the essential gameplay mechanics, no wiping away fire with an awkwardly aimed swipe, thank goodness.
The graphics suit the nature of the game, keeping things simple, low-poly and untextured is the order of play here and that’s not a bad thing, each asset looks at home, including the power-ups you’ll unlock later on through the game.
I would love to see a more fully fledged online high-score system for Jones on Fire and hope that someday google can offer the same service as gamecenter does, although for the moment tweeting your high scores is a good replacement.
Overall Jones on Fire is a solid runner with clean cutesy graphics, cracking music and some well-made sound effects, It’ll keep you entertained for hours, it’s available on Google Play now for £1.33 here










