I’m so glad that I re-started this project now. Got a better handle on Unity, levels loading in with all their variables set from within each text file, death condition (well, it’ll probably only affect scoring to be honest at the end of the day but still).
It’s all very greyboxed however, unlike my first attempt I’m focusing more on getting it all up and working before adding in fancy graphics, however much I’m tempted to
.
Managed to test it out on 2 differing android devices yesterday, the old archos 32 runs it but fairly juddery with the frame rate. I need to be able to just make one reference to getComponent as opposed to inside the update function which must be slowing it up.
It ran nicely on a friends galaxy s2 though




