Resisting The Urge To Publish Games Early And Avoid The Christmas Rush?!
Posted on 3rd Dec 2013 by
There are lots of reasons behind this including adding more features, music, polish, etc but the main fact is that it will probably end up as a complete no show, with most likely a few bugs to boot if I rush to get on the App Store, OUYA, Gamestick, Google Play, etc.
I think I've probably reached the level of "Minimum Viable Product" so far which feels great, the game is certainly more complicated than Super Grid Run in terms of the programming behind it and still feels fun to play every now and them, after a lot of playtesting whilst developing.
The beta feedback has, as I mentioned, been really handy and re-enforces that I need to spend a bit more time to get a fully rounded game out there. Everyone likes the game music which is a big plug point and so far, no-one has complained about the pacing of the game. I'm still unsure as to whether It's a little slow, but that could just be me. I'm planning on adding extra game modes including boss rushes, practice mode and a 1 minute short-play mode as well as some hidden easter eggs and unlocks to help vary the gameplay from play session to the next. Secret bits are always cool to find :)
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